


As I tend to do with all FromSoftware games, I will undoubtedly return to Elden Ring at some point down the line. Given Team Ninja is also gearing up for the release of Wo Long: Fallen Dynasty – set in Three Kingdoms-era China – it would appear our action RPG needs are being well-met across the board. By teasing lush and sprawling jungles, lazy seaside towns beneath purple skies, and rural villages swimming in mud, there appears to be plenty of variety in setting terms, and, simply, the more I watch Rise of Ronin's reveal trailer, the more I want it. Moreover, away from its fisticuffs, the world of Rise of Ronin also looks stunning, with Ghost of Tsushima-esque horseback expeditions and Breath of the Wild-aping glider flight. Team Ninja games, like their FromSoftware cousins, are known for being super-challenging – so while I suspect there's more to firearms here than, say, Bloodborne's parry system, I doubt the game will ever let us be Indiana Jones-style OP from range. Rise of the Ronin's action looks wonderful, and I'm especially intrigued to see how it balances its sword and gunplay mechanics in the heat of combat. "But, in the meantime, it seems Team Ninja is doing everything that it can to help me get over my most recent Elden Ring breakup, filling the void the Lands Between has carved within me."
